How To - Compiling assets locally with Capistrano

Reading time: 2 mins

Check the gist at the end of the post for the Capistrano task that compile Rails assets locally and upload them to your server.

TL;DR

I love Capistrano. Everybody who do not know about it, should know: It is an awesome automation utility for deploying your code to remote servers.

For those who do not know Capistrano, please check their website and learn it (quick!).

With Capistrano, you can turn tedious deployment tasks that took hours to do, to an bunch of automated recipes that run in front of your eyes. Simple as this.

Capistrano is written in Ruby, but you can setup it with any language of your preference. Its really easy to install it: with a gem install capistrano and a cap deploy, you can set a entire new server. For further details on how to setup and install the gem, check their README session and follow up the instructions.

There are some points that I recommended before you use Capistrano in your deployment workflow:

  1. Check if you have passwordless SSH access to your remote machine. If you use default Ubuntu SSH settings, just add your id_rsa.pub content to the ~/.ssh/authorized_keys of your logging user
  2. Before anything, run cap deploy:check to verify if your remote machine have the necessary folders to run the Capistrano tasks
  3. If your machine does not have the necessary folders, run cap deploy:setup, and Capistrano will take care of creating its necessary folder structure
  4. You can always check all Capistrano tasks available to you running the Cap -T command (and Cap -vT for tasks without documentation)

Capistrano and Rails assets

After a couple of minutes playing with Capistrano on Rails production environment, you’ll notice that you do not get assets precompiling or bundle install by default on cap deploy task. To activate them, you should add require 'bundler/capistrano' to your deploy.rb file and uncomment the line load 'deploy/assets' on your Capfile.

In my case, compiling assets on production environment was a very bad experience. It was a VPS running with just 512MB RAM, and only one processor. So, what if we could compile these assets locally (generally 8GB+ RAM and quad core processors), and then upload? It’s easy!

After a little research and some gists later, I found this blog post that had the answer to my question. This gist is based on Fernando Blat’s post, with some little adjustments. Enjoy :)